Join Kevin Moberly, English, in a Provost's Conversation about Fostering Community, Creativity, and Collaboration through Play | Thursday 11/29
The Center for Learning and Teaching
invites you to participate in
The Provost’s Conversations on
Teaching and Learning
a brown bag lunch series *
These conversations are intended to gather faculty members
from all across the campus to share, to think,
and to reflect on a wide range of teaching and learning issues.
Come join the next conversation in this semester’s series:
Playing the Part:
Fostering Community, Creativity, and Collaboration
Rhetoric, New Media, and Game Studies
Thursday, November 29 12:30-1:30pm
Learning Commons Conference Room
Presented by the Center for Learning and Teaching, the Office of Distance Learning,
and the Provost and Vice President of Academic Affairs, Dr. Carol Simpson
For more information: http://clt.odu.edu/pctl
Questions? e-mail email@example.com or phone 683-4252
* CLT will provide light refreshments
The Provost’s Conversations on Teaching and Learning are open to all faculty members, and offer the opportunity to reflect and share about the teaching and learning process.
On Thursday, November 29, Kevin Moberly will lead a Conversation entitled “Playing the Part: Fostering Community, Creativity, and Collaboration through Play” from 12:30-1:30 in the Learning Commons Conference Room at Perry Library.
Kevin Moberly, an Assistant Professor in the English Department, teaches courses on historical rhetoric, digital culture, and computer games. His research focuses on understanding and exploiting the discursive potentials of computer games and similar computer-enabled manifestations of popular culture.
As he is interested in the rhetorical and pedagogical possibilities of play, he has published a number of articles and book chapters that explore how computer games simultaneously affirm and challenge the already uneasy distinctions between work, leisure, production, and consumption. He is currently working on a book-length study (co-authored with his brother, Brent Moberly) that examines how medieval-themed computer games function within and against the larger material context of late capitalism.
He is also developing an online graphical learning environment, BrightMOO (http://brightmoo.sourceforge.net), that allows participants to experiment with the type of three-dimensional graphical conversations that define contemporary computer games.
For more information about the Provost’s Conversations on Teaching and Learning series, including highlights from past years’ Conversations and a calendar of upcoming Conversation dates, visit the Conversations’ website at http://clt.odu.edu/pctl – or you can view past Conversations on your iPad. To get the app, search the App Store for CLT ODU on your iPad or use your Web browser to view the iTunes preview.
Posted By: Alison Schoew
Date: Mon Nov 26 16:07:52 EST 2012